The Character Edit
Name: Alexander J. Mercer
Height: 5' 10½" (1.79 m)
Weight: 188 lbs (85 kg)
Powers and AbilitiesEdit
Powers and Abilities: Superhuman strength, speed, durability, and endurance , Regeneration, Shapeshifting, Absorption Enhanced Senses, reactive adaption, Biological Manipulation, Can glide, Immortality, Amorphous body structure, Immune to fall damage and extremely resistant to blunt force impacts due to the lack of a solid bone structure.
Attack Potency: Building Level (Can destroy helicopters, Apcs, and tanks with a single kick, turns humans into paste with normal kicks and punches) | Multi City Block Level (Can destroy Times Square, destroyed an infected building, which can tank anti tank missiles) | Multi-City Block level (The Biomass Heller gained from consuming Alex was enough to cover nearly all of Manhattan and wipe out every infected person in New York City, with the resulting tendrils reaching the length of skyscrapers)
Speed: At least Supersonic+ (Reacted to and dodged M1 Abrams tank shells, which fire at Mach 4.6. Dodged and outran gunfire, and perceived Greene's Shockwave in slow motion, and dodged them at long range) | Hypersonic (Roland, a regular Evolved, was able to make a sonic boom before entering the lair), higher (Can increase his speed in short bursts using flash step, to the point where James Heller, who is comparable in speed, only sees a blur)
Lifting Strength: Class K (Can effortlessly pick up and throw cars, trucks, helicopters and tanks long distances)
Striking Strength: Building Level | Multi City Block Level | Multi City Block Level
Durability: Building Level | Multi City Block Level (Managed to survive the explosion of a Nuke at the end of the game, however, he did not do so point-blank, and he was reduced to a chunk of meat after doing so. Tanked the destruction of an entire base, before getting upgrades) | At least Multi-City Block level
Stamina: Nearly limitless, as long as he is fed.
Range: Extended melee range. Several meters with shockwaves, and dozens of meters with Whipfist. Can cover all of Time Square with Tendrils, other Devastators can cover a sizable areas.
Standard Equipment: None notable
Intelligence: As a human, he is a GENTEK scientist, got University and National level award. Now, as he possesses the knowledge and memory of the thousands of people he consumed. Connecting himself with the Core Hivemind allows him to access the memories of every person affected by the Blacklight Virus. Extensive knowledge of biology from his past as a biochemist and is extremely well versed in military procedures, protocols, and tactics and combat. Knowledgeable in other fields of science as well from consuming dozens of scientists.
Weaknesses: Reminding him about his human life will cause him to relapse into flashback, paralyzing him (Overcame this at the end of the first game). He needs biomass (Meaning a food source) to keep his healing factor at a high speed (Regeneration is drastically slower if he has low biomass). Electricity can lock him in place. If he is too low on biomass he will be incapable of maintaining his Evolved form. Can be easily enraged, but has begun avoiding it.
- Claws: Alex's biomass is shifted into 4-digited, talon-like appendages that can be used to shred flesh and bone, cutting both the infected and military in half with a single sweep in some cases. By shoving his hand in the ground, he is able to make spikes shoot up from underground at range, with enough power to destroy M-10 Abrams tanks and tossing them dozens of feet into the air.
- Hammerfists: Alex shifting large amounts of biomass towards the hands, large hammer-like weapons are formed that are excellent for crushing both vehicles and infantry. Sacrifices speed and accuracy for power, and destroys tanks effortlessly while crushing human enemies. Even glancing hits rattle tanks and nearby armored vehicles. Slamming them together creates shockwaves that turn humans and weaker zombies to paste. And even completely bypass Heller's Shield in Prototype 2.
- Musclemass: Alex's arms grow more muscular, greatly increasing the effectiveness of his melee attacks. Alex doesn't lose any speed or accuracy for this power, allowing him to casually throw cars down dozens if not hundreds of city blocks at moving vehicles with ease.
- Whipfist: Alex's arm becomes a thin, flexible, blade-edged arm that can be used to attack targets that are dozens of meters away or sweep through entire crowds of enemies.
- Blade: Alex's arm grows into a large blade, extended past his forearm and elbow. With this he is able to slice through most enemies with ease, cutting through tank armor as if it were made of cardboard and decimating anything weaker than a Hunter, which in itself still goes down in seconds.
- Tendrils: By shifting a large amount of biomass towards his arms Mercer can create a set of appendages capable of lifting and tearing apart tanks, ensnaring powerful infected beasts, and even ripping large groups of enemies to shreds.
- Shield: Alex can from a shield-like object on his left shoulder that nullifies incoming damage until it breaks. Low-high caliber ballistics are ineffective against it, instead being reflected back at the senders. And if timed precisely, it can even deflect missiles.
- Armor: Creates a solid black carapace around Alex's body, nullifying 90% of incoming damage at the cost of reducing his mobility, rendering him incapable of gliding or dodge rolling. Can be utilized with any other power aside from the Shield.
- Adaptive Parkour: Alex is able to run and maneuver through areas with superhuman speed and agility, instantly adapting to things such as jumping over incoming cars, running on the walls of skyscrapers, and is able to change direction mid-air and even glide through the air.
- Thermal Vision: Alex is capable of seeing the infrared spectrum, allowing him to see enemies through walls and operate even in complete darkness.
- Infected Vision: Alex is capable of detecting the presence of the Blacklight virus in individuals, allowing him to track infected targets easily and discern who is infected and who is not with just a glance.
- Hunting: Alex has developed a potent viral sonar sense. This sixth sense allows him to find a targets and guide himself beyond the visual spectrum on a city wide scale, allows him to see the target's nervous system.
- Tendril Barrage: Alex sends hundreds of tendrils in all directions, impaling and consuming living things in all directions. The effective area of this attack is wide enough to cover all of Time Square.
- Biobomb: Mercer attaches a small piece of tendrils full of biomass that expands in size, devouring anything it comes in contact with.
- Graveyard Spike: Alex shoves his fists in the ground, and large, 15-20 foot spikes from underground shoot up around him in a span of 20-30 feet, destroying, tossing tanks to air and impaling even well-armored enemies.
- Critical Pain: Alex pushes his hands forward, turning them into a large mass of tendrils four to five feet thick that shoot forward for 10 feet, instantly killing most enemies and destroying practically anything that is in front of him.
- Infected Creator: Alex unleashes a spray of viral smoke on a multi-city block scale that turns living organisms caught in its radius into various infected creatures.
- Mother/Father Form: Mercer can surround himself with vast amounts of biomass, forming a large worm-like creature with three large tentacles. Capable of performing physical feats beyond Alex's base form.
- Evolved Form: With enough biomass, Alex is capable of utilizing it to increase his power to extraordinary levels of speed, strength, durability, and regeneration.
- Flash Step: By shifting Biomass into his legs, Mercer is capable of moving at speeds beyond Heller's perception in short bursts.
- Cannonball: Alex tucks and rolls, turning himself into a spiked ball. Slicing through the air at high speed to unleash a deadly splash impact on his target. The Cannonball has excellent range and tracking, making it an outstanding attack against aircrafts.
- Bulletdive Drop: From the air Alex Mercer propels himself downwards at high speeds fast for a maximum-impact splash. This move is extremely devastating as it can destroy multiple military vehicles and even buildings on impact.
- Groundshatter: Mercer pound the grounds, creating a street wiping shockwave to turn human class enemies into paste or to give himself some breathing room. He can charge it from midair to increase the force behind the attack.
- Knuckle Shockwave: Alex pound his fists together to blast opponents away from him. Not as damaging as the groundshatter, but it has a larger radius and less recovery time. Can be performed in mid air.
- Adrenaline Surge: When near death Mercer gains a moment of invulnerability and access to a free devastator attack without wasting any of his available biomass supply to turn the tables.
- Flying Kick: By ejecting biomass to propel Mercer in a specified direction at high speeds Mercer can perform a powerful kick in which he can chain unorthodox combos and techniques like: Body Surfing, Flip Kick, Snap Kick etc.
- Palm Slam: Mercer moves his arm forward with so much force that it can generate a small and focused shockwave that clears enemies in his path with a directed force attack.
- Shockwave: By exerting surplus supply of biomass into his legs, Mercer can cause a tremendous shockwaves that covers entire streets even takes objects like trucks and APCs into the air, nearly destroying them in the process.
- Razor Spikes: When in danger, Mercer can call upon a set of steel like spikes to come out from his body to impale anything in near physical contact, similar to a porcupine.
- Physical Infection: Mercer can infect people or objects with physical contact if he wills himself to.
Corvo Attano (Dishonored)