Name: Cole McGrath
Classification: Human Conduit
Age: Unknown, presumed to be around 22 (23 on New Marais)
Powers and AbilitiesEdit
Electrokinesis, superhuman strength, speed, durability, reactions, agility and stamina, regeneration, telepathy, forcefields, ice manipulation, kinetic energy manipulation
Weaknesses: Being soaked on water electrified it including himself, if falls on water that is deeper than a human Cole will be knocked out, being around technology causes it to malfunction due to his electricity based powers, reliant on electricity
Lifting Strength: Peak Human (Casually carries around the heavy weapon Amp)
Striking Strength: Superhuman, likely Class 5+ (was able to trade blows with giant mutants)
Speed: Superhuman, causal bullet timer, almost as fast as a train when on rails
Durability: Wall/Tree level (can take a rocket to the face and live), multi-city block+ when using kinetic energy manipulation or shields, highly resistant to lightning (was able to drain a storm)
Destructive Capacity: Large building+ level, potentially multi-city block+ level with higher end attacks (should be capable of producing similar energy levels to his defenses with his higher end attacks)
Range: Several dozen meters, A city block with precision and rockets
Stamina: Superhuman, Almost limitless by recharging electricity
FactPile Tier: Low Metahuman
The Amp, a melee weapon that channels Cole's melee power into his strikes. Its heavy and is capable of breaking anything with ease.
Lightning Bolts: Cole can shoot electricity out of his hands like a small lightning bolt. Hitting someone with a constant stream of attacks however reenergizes Cole. They vary in types but they all cost energy
Alpha (Single), Artillery (Long range), Pincer (Three bolts on a pincer formation), Magnum (Shorter but higher damage)
Shock Grenade: Cole can throw a small orb of electricity by containing it with magnetism. The kinetic force that follows is comparable to a grenade. It electrocutes enemies and can restrain weakened ones, stick to enemies, be thrown as a cluster, detonate twice, act like an electrocution trap, or stalk enemies by hopping towards them before detonating.
Electromagnetic Shockwave/Blast: Cole can throw a blast of electrical energy. He can redirect rockets, electrocute anything caught, lift cars, make enemies float or even make the blast smaller but increased in range. The blast itself can launch a large orb of swirling energy that you can use as a jumping pad or a detonatable target
Megawatt Hammer/Rockets: Cole can throw electric orbs with the power output of a rocket launcher with electricity. They all explode with great range, travel at fast speed, can make enemies float in the air, split into three homing sticky orbs, and even redirect towards at greater speed if you shoot a lightning bolt at a target
Kinetic Pulse: Cole can lift objects with this power and turn them to an explosive projectile. From pizza boxes to boxes to cars, the object captured would always release an electric explosion after being thrown by a shockwave
Static Thrusters: Cole can glide by releasing a stream of electricity
Induction Grind: Cole can 'grind' on railroads, wires, heavily boosting his mobility. He can also do this on vertical electric poles
Polarity Wall: Summons a wall of electricity that converts any projectile into energy
Cryokinesis: Cole is capable of using ice based abilities. He can launch himself upwards by forming an ice below him, throw orbs or launch rockets that freezes enemies, and even launch icicle in front of him with a blast
Overload Burst: Cole channels electricity to his hands, then unleashes them as a large devastating bolt of electricity that can instantly fry enemies hit and spread electricity
Gigawatt Blades: By producing electrical energy on his hands close to a gigawatt level (1 billion watts) and then preserving the form with magnetism, Cole can unleash a devastating attack that can fry most human enemies
Ionic Vortex: Summons a small tornado that picks up everything.
Ionic Freeze: Freezes everything in a path. Capable of heavily damaging giant enemies and freezing anything else
Ionic Storm: Changes atmospheric conditions and summons a lightning storm to strike at the most threatening target in the vicinity. Capable of one shotting anything that isn't protected well.
Alex Mercer (Prototype)
If Cole MacGrath on the good canon is followed, he has 23 battery cores used. A Gigawatt blade costs 3 battery cores, so if gigawatt blades can produce one gigawatt, its possible that 3 of Cole's cores = 1 gigawatt. 23 divided by 3 = 7.66, meaning Cole can produce and contain approximately 8 gigawatts of electricity
On the other hand, substation's generators have around 38 gigawatts of electricity which Cole just absorbs without much harm.