The Character Edit
Origin: One Punch Man
Height: 5´9 (1.77 cm)
Weight: 70 Kg (154 lb)
Affiliation: Bang (Former Master)
Powers and AbilitiesEdit
Superhuman strength, speed, durability, agility and stamina, super sences, advance growth rate, psychic resistance, skilled in martial arts, regeneration, can transform to increase his power, immense pain tolerance.
Attack Potency: At least Multi City Block Level + (Once he was reaching the peak of his human powers he briefly overpowered Overgrown Rover, a Dragon level threat that not even Bang, Bomb, Fubuki, and Genos could harm while working together) | possibly Planet level (ONE stated that Garou and Boros would be pretty evenly matched, with Garou even having an advantage in close combat, but this is probably just an assumption because in his fight against Saitama, Garou never showed any kind of attack that can threat the planet)
Speed: At least High Hypersonic (Can dodge a shock wave with extreme ease. Outmaneuvered Overgrown Rover, who later took on several high-level heroes, simultaneously, Blitzed Superalloy Darkshine) | Sub-Relativistic (Able to surpass Flashy Flash and barely keep up with casual Saitama, comparable to Boros by WoG)
Lifting Strength: Likely at least Class 100+ (Much stronger than Pig God, Fuhrer Ugly and Genos who can toss boulders and lift trucks) At least Class G (Lifted a significant rubble from a base that is the size of a town)
Striking Strength: At least Multi City Block Level | possibly Planet Class
Durability: At least Multi City Block Level + (Survived fighting against Golden Sperm, Overgrown Rover, survived Bang and Bomb's Secret Combination: Cross Fang Dragon Slayer Fist) | At least Planet level (Took several casual punches and a few Serious Series moves from Saitama, continuing to fight and attempt to best him), regeneration and reactive evolution makes him difficult to kill.
Weaknesses: Overconfident, stronger opponents, late transformations make him slow and dumb.
Range: Standard Melee Range | Planetary
Standard Equipment: None notable
Intelligence: Quite high (Great knowledge in H2H combat and is able to analyze and memorize an opponent's fighting style and movements in only a few moments) and able to at least predict the plans of the Monster Association. Through observation, he learns of countermeasures for other people's fighting style.
Weaknesses: Garou typically doesn't use Water Stream Rock Smashing Fist until he needs to, as it reminds him of Bang. Intentionally prolongs fights to get stronger, sometimes letting enemies get serious. Tends to underestimate opponents once they are "defeated" | His adaptability can be overwhelmed with sufficient power if the gap is too high (Couldn't keep up with a serious Saitama in the end). Adaptation also made him trade speed for more power, turning him into a mindless monster
Water Stream Rock Smashing Fists
Monster Calamity God Slayer Fist